# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Super Mario Sunshine Template

game: Super Mario Sunshine
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Super Mario Sunshine: 0.6.2 # Version of the world required for this yaml to work as expected.

Super Mario Sunshine:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  extra_shines:
    # How many extra shine sprites you want added to the pool. This is a percentage so it ranges from 0 to 90
    # If more shines would be added than locations possible it will add as many as it can
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 90
    15: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-90: 0 # random value between 0 and 90

  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  #############
  # SMS Basic #
  #############
  level_access:
    # If on "vanilla", the main levels are accessed in the way they are in the base game (e.g. Ricco Harbor is accessible after collecting 3 Shine Sprites).
    # If on "tickets", each level has a ticket item that must be acquired to access the level.
    # To reduce generation failures in testing, you'll automatically receive one free ticket at the start.
    vanilla: 50
    tickets: 0

  difficulty:
    # This enables difficulty settings. Higher difficulty settings will include checks in logic that normally
    # are not possible without doing difficult or unintended things. This includes spraying things with different
    # nozzles, doing difficult platforming, and executing glitches.
    normal: 50
    hard: 0
    advanced: 0
    salty_tears: 0

  all_shines_selectable:
    # Enables you to select every shine without having to complete each in order.
    # You will still need access to each hub (Gelato Beach, Noki Bay, Pinna Park, etc.)
    'false': 50
    'true': 0

  starting_nozzle:
    # If on, you will start with no Spray Nozzle, and in fact, no FLUDD at all. (Still in non-enforce mode)
    # You will skip directly to Delfino Plaza, and the first Airstrip mission will be removed from locations.
    # In this early version of this setting, you are expected to spray unusual things with Hover.
    spray: 50
    hover: 0
    fluddless: 0

  enable_coin_shines:
    # Turn off to ignore the 100 coin Shine Sprites, which removes 8 Shine Sprites from the pool.
    # You can still collect them, but they don't do anything.
    'false': 50
    'true': 0

  nozzle_boxes:
    # Enables Nozzle Boxes as a location.
    'false': 50
    'true': 0

  corona_mountain_shines:
    # How many Shine Sprites are required to access Corona Mountain and the Delfino Airstrip revisit.
    # If this is more than the locations available, This will be automatically adjusted to 90-80% of locations available
    # after all other progression items are created / accounted for.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 345
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-345: 0 # random value between 0 and 345

  blue_coin_sanity:
    # Full shuffle: adds Blue Coins to the pool and makes Blue Coins locations.
    # Trade Shines Only: Adds the trade shines from the boathouse. Will NOT add the blue coin locations though.
    no_blue_coins: 50
    full_shuffle: 0
    trade_shines_only: 0

  blue_coin_maximum:
    # How many Blue Coins to include in the pool if Blue Coinsanity is on.
    # Does nothing if Blue Coinsanity full_shuffle is off.
    # Corresponding trade shines will be removed from locations.
    # Removed Blue Coins will be replaced by other items in the pool, such as filler, to fill the
    #     remaining Blue Coin locations.
    # Example: You only want 220 of the 240 possible blue coins, the other 20 spots will be filled by other items.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 240
    240: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-240: 0 # random value between 0 and 240

  trade_shine_maximum:
    # The number of Shines from the boathouse trades that will be shuffled. If the Blue Coin Maximum is not enough
    # to obtain this amount, it will decrease automatically.
    # Keep in mind that if this value is too high, there is a chance you will have to nearly 100% the game.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 24
    12: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-24: 0 # random value between 0 and 24

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
